Coming into E3 one of the games I was most interested in seeing was Gearbox Software’s latest, Borderlands. A year ago or so ago, I was amazed at the GameInformer article on Borderlands and couldn’t wait to get my hands on the new original IP from the creators of Brothers in Arms. Gearbox had been known for quality ports (Halo for the PC) and their polished first person tactical WWII shooter series, but hadn’t really broken the mold with any new universe or concept. The GameInformer article told of a deserted world, ala Mad Max, a story of the search for an epic loot, a random gun generating engine capable of millions of firearms, and the best implementation of coop in any console game to date. Needless to say, I was intrigued. And then the game went dark.No new screen shots. No press releases. Rumors of cancellation and major redesigns. And finally as E3 09 approached, confirmation of an entire art style reboot. I was very skeptical, as I quite liked the previous art style, and hoped the game I was so interested in hadn’t lost its appeal. So as much as I kept an open mind when I walked into the behind closed doors demo, I just wasn’t sure what to expect. It was the perfect setup for Gearbox to surprise me. And so they did.
I admit, I have very high standards for my games. I expect a lot and it frequently amazes me when games are sold with glaringly obvious flaws that hold them back from brilliance. If GearBox ships what it showed and can deliver the coop experience they promise, Borderlands is the first true next gen shooter. Let’s face it, most quality developers make smooth controls, smart AI, and pretty graphics. But when it comes to mission variety, HUD, easy to navigate menus, story, humor/serious balance, loot collection, true seemless online coop, and gun play that makes you smile every time the trigger is pulled, I know of none that bring the whole package. Borderlands is that game.
So where to begin with what I saw... The graphic style, which I would describe as cel-shade, meets comic book, meets Ratchet and Clank, meets Mad Max, is perfect. They took what is intentionally a brown deserted world and made it gorgeous and inviting, not the brown on gray crapfest like Fallout 3. The artists have used the hard lines at the edges of surfaces to draw your attention to the important locations and less detailed textures to subconsciously guide you to ignore what isn’t important. The cel shaded style also allows the programmers to save precious bandwidth for draw distance and OMG can you see far.
When it comes to control, the camera motion and zoom ins were buttery smooth. I saw no frame rate hiccups to speak of. The enemies were well animated, as were the gun firing, and reload sequences. It is very obvious that the Gearbox folks love their guns and we will all be the beneficiaries. I literally wanted to rip the controller out of the devs hands and start fragging. The sound effects of the guns and the carnage they create is art in itself. I believe it was Cliff Blizinski that said that all good games are the same 20 seconds of fun over and over again. Well every trigger pull of every gun type we saw was one of those moments. Whether it be a pistol, shottie, or sniper rifle, they all owned and made everyone watching smile as they tore up the baddies in a symphony of stylized gore and secondary explosions.
The game lets you choose from several character types and then spec them how you choose ala World of Warcraft but on a much lighter scale. The dev assured the audience that on a scale from RPG to shooter, Borderlands is much closer to the shooter end, but allows enough specing that the player can tweak their weapons and toon to match their play style. And oh the weapons... Gearbox created an engine that procedurally generates weapons with unique reload times, ammo types, accuracy, firing times, scopes, sites, damage, etc. The result is a Diablo fan’s dream shooter. According to the recent article I read on IGN, loot will be rated by color like WoW, so that you instantly can tell a weapon’s value and bosses will have unique loot tables, so if you learn of a unique gun you want, grind away in the replayable boss instances until you get what you are looking for.
What’s that? Don’t want to play alone? No problem, the game supports four player, jump in anytime coop. That’s right, you can just invite me and my toon will appear in your world, with all my gear, and the game will add enemies and adjust the difficulty so that it remains fun and balanced. Oh and if I have a nice sniper rifle you want and I don’t use, I can give it to you and it is yours to keep. As we play, we split the loot and anything I pick up in your game goes back with me to my game when I leave. In summary, this is coop they way it should always have been. Cough, Fable 2, cough.
Let’s see, did I miss anything? Probably, as the game looks too good for words. Borderlands is the combination of so many classic games and genres, with the combat of Halo, a touch of Ratchet and Clank’s humor, the open world of a WoW continent, the art of a next gen XIII, and the loot and coop of Diablo. The demo ended way too quickly and left me craving for more. Like most gamers with limited time and budget, I pickup very few games on launch day, let alone launch night. Make no doubt, I will be out for this one at midnight and can’t wait to explore the Borderlands universe. Hopefully, many of you will be with me. Damn you Gearbox hurry up, October can’t come fast enough!!!


